[PPT]Week10b_Bresenham. Ppt
[PPT]Computer Graphics: Programming, Problem Solving, and Digital devices display a straight line by plotting discrete coordinate points along the line path which are calculated from the equation of the line. CS5500 Computer Graphics. May 3, 2007. Today's Topic. Bresenham's line drawing algorithm. The 3D to 2D Projection gives us 2D vertices (points). We need
[PPT]COMP136: Introduction to Computer Graphics
points; lines, segments; planes, polygons. Need to know how to compute distances, transformations, projections How to approach geometric problems. Prepared with Angel, E.: Interactive Computer Graphics – A Top Down. attribute functions are – how should be displayed –lines, points, polygons etc. Synthetic PowerPoint Instructor's Resource Points; Line segments; Triangles; Quadrilaterals (quads); Polygons mapping them into other points; We are interested in the transformations that move points in ways interesting to computer graphics.
[PPT]Computer Graphics [PPT]Transformations [PPT]Computer Graphics Using Open GL Computer Graphics using OpenGL, lineTo(x, y) draws a straight line from the current position to (x, y) and then updates the cp to. takes floating point values.
[PPT]Ch. 7 [PPT]ppt
[PPT]Output Primitives 2IV60 Computer graphics. Graphics primitives and attributes. Jack van Wijk. TU/e. Overview. Basic graphics primitives: points, lines, polygons. Basic attributes. A transformation maps points to other points and/or vectors to other vectors. (X, y, z) -> (x', y', z'). Affine transformations such as translation, rotation and scaling are line These rigid body transformations are used widely in computer graphics. 4.
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